
In-game transitions between areas are seamless with no load screens, although using the network of fast-travel camps to move between distant areas does require a little load time. There are also two massive "hub" levels, which are two to three times larger than the ones featured in the last game. The game world includes a number of medium sized, somewhat linear levels.As her translation skills develop, Lara's-and the player's-understanding of the game's lore and secrets will deepen. There are numerous hidden collectibles, similar to the documents and GPS caches found in the last game, as well as obelisks with ancient inscriptions that Lara must decipher.Lara will still wield her new trademark climbing axe and bow, but there will also be an expanded variety of weapons and weapon upgrades.


An early level set in the Syrian desert centers on Lara's search for a tomb mentioned in her father's research.The story centers on Lara's search for the invisible city of Kitezh from Russian folklore.Lara now seeks answers to the questions raised by her experiences on Yamatai.

Her encounter with the Sun Queen, Himiko, has fueled an obsession with immortality myths. As we saw in the Rise of the Tomb Raider announcement trailer, Lara carries both physical and psychological scars from her experiences in TOMB RAIDER (2013).

In addition to regular voice and motion capture, the game incorporates Mova motion-capture technology, which is used for high-resolution facial capture in films as well as videogames.
